Actions – how many effects? 2010-01-02T19:16:55+00:00

HOME Forums Gateways EZSrve Actions – how many effects?

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • Anonymous
    Post count: 73
    #40239 |

    In my recent tinkering, I’ve pulled the actions.xml file from my EZServ, and can easily see the conditions and effects in every action. Given the interface only allows you to set 5 effects for each action, if I edited the XML file directly, how many effects can be put in each action?

    Anonymous
    Post count: 1001

    The total number of Effects and Conditions are 6 each. The HTML screen has room for 5 due to screen size limitations. The Harmony client and manual editing supports 6 Effects and 6 Conditions. Use caution if manually editing. Creating a syntax error can cause EZSrve to clear the entire Actions file.

    Anonymous
    Post count: 73

    Thanks for the info Grif. I’d like to use thermostat settings in a lot of Actions, but can’t do that through the Harmony interface (yet).

    I poked around with creating scenes, since as far as I know, you can use a scene as an effect from an action. If I’m correct, I could create a few scenes to streamline the actions I have created, however I don’t understand how to create thermostat settings in a scene through the HTML interface.

    I guess I could create some scenes for the lighting affects that I would like and use those in actions instead of setting effects for individual lights.

    Anonymous
    Post count: 1001

    You can use a Scene in an Effect. I test scenes and device Direct commands in Action Effects all the time. Scenes are good because all the responder devices turn On and Off nearly simultaneously. You have to specify delay values if you define Effects with multiple scenes. Insteon will abort one scene in favor of the other if multiple scenes overlap.

    I don’t think you can do thermostat specific commands with scenes. Insteon scenes (Groups) use Insteon Group commands and the Thermostat commands are Insteon Direct commands. The Thermostat may have function that responds to a Group On or Group Off. The commands that set specific Heat/Cool Set Points are Insteon Direct commands.

    Anonymous
    Post count: 73

    Just so I have it right, setting up a scene which is activated by the EZServ…

    I set the Controller to the EZServ, but what Unit?

    Once that is set, I select one of my ToggleLincs to turn on a light, so I set it as the responder, LD1 at 100% (dim level?), LD2 at .1 second (delay?) and LD3 at FF (FF = on, 00 = off?)

    Since I only have two thermostats, it would help with Actions to have all the lighting effects within a scene, so that I will only be using 3 effects.

    Anonymous
    Post count: 1001

    EZServe is the Controller. The Unit number must be unique for each Scene where EZServe is the Controller. You pick the Unit number. Start with 2 and increment by 1 for each new Scene where EZServe is the Controller, 2,3,4,5, etc. You could start with 10 or 20. Do not use Unit 0 or 1. EZServe used Unit 1 for its own use (which I think it no longer does) in the past so to be safe start with something above 1. Maximum Unit number is 253. Unit number 254 and 255 are valid but Insteon has some special uses for either 254 or 255 for All On function so avoid those two numbers.

    LD1 is Bright Level
    LD2 is Ramp Rate – not all Insteon devices support a Ramp Rate. .1 works for those devices
    LD3 is Output unit number – 0 for single output devices, SwitchLincs, ToggleLincs, ICON switches, etc

    Each responder device linked to the scene can have unique values for LD1/2/3

    EDIT: to turn the Scene ON, specify FF in the Effect Value, to turn the Scene OFF, specify 00 in the Effect Value.

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.