Reply To: Timer with a scene based condition (status question) 2017-12-21T23:03:08+00:00

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Anonymous
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II was able to define an Action that triggered with a combination of Absolute=Anded with Scene SPartyScene Status FF. I initially turned Scene SPartyScene On with an Action Effect SPartyScene Status FF that ran with an Absolute= time about 20 minutes before the Action with the 2 Conditions Anded together.

I followed that with another Action that turned the Scene Off with an Effect SPartyScene Status 00 at an Absolute= time. That was followed by a 4th Action that has 2 Conditions Anded together, Absolute= Anded with SPartyScene Status 00 which runs only if the Scene is Off. This Action also ran as defined.